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Ksp science tips

Ksp science tips


[KSP][Career][1.4] Ep3. Quick Science Tips - Kerbal Space Program Tutorial

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TUTORIAL - HOW TO GET SCIENCE FAST! (EASY) | Kerbal Space Program 1.3.1

Kerbal Space Program Part 3 ▻ Getting Lots of Science (KSP Career Mode) ◁ Gameplay / Tutorial / Tips

KSP Tutorial - Tips on How to Get Started (Kerbal Space Program Career Mode Walkthrough/Tutorial) - YouTube

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Video forLearning the Basics in Kerbal Space Program Enhanced Edition for Xbox One


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DiscussionCan anyone give me any tips on what to do after completing the tech tree? Science is piling up now lol.

Completing Objectives - In the new version of KSP, you can take on missions (contracts) and complete objectives to earn both kerbal money and science as ...

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Batteries, science instruments and probe core (so you can crew it with a scientist and reset the experiments) in the service bay. Spin before decoupling the ...

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Hold your hand horizontal with your finger tips pointing into the wind. Angle your hand up slightly. Positive lift. Angle your hand down slightly.

Tip: Send science probes to landing zones ahead of time so your landers don't need science equipment ...


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They can do three things - make an EVA Report, Collect Surface Sample and Plant a Flag. EVA Report and Surface Sample will gain you Science, so click on ...

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x-science-1.jpg ...



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Upcoming: one in low homeworld orbit that will receive all the transmitted science from Science Relay ...

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I had just enough science for one Tier 8 research (but not enough for two Tier 7s) so I grabbed "Meta-Materials". I did save before this research, ...

Without the Science Jr., the capsule is stable reentering tail-first, but with it, it becomes stable when flying head-first, making the heat shield useless.

Just a drone with bunch of science stuff, parachutes, batteries and solars. Propulsion is taken care by quad of Sparks. Can be easily upgraded by replacing ...

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Lander can easily perform one or two small hops for more science.

Resulting in following science upgrades:

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Earned almost 700 thousand credits and over eleven hundred science points in single flight. Check out Mission Control from time to time for "plant ...

ImageMy ...

According to the commentary from Quoniam15, It propose to create a little rover and then put it in a 2.5m service bay.


A simple rocket setup without asparagus staging.


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Returning to Kerbin is very simple, you can do it just like with Mun With some orbit tweaking I managed to pass by Mun on return trip for more science and ...

... if you want it to do a lot more good, and some science equipment, such as a thermometer. I often make a much bigger orbiter that looks like this:

Science devices for those who play in carrer mod:

Turn the reaction wheels to SAS only and select stability assist it will help you to keep your rover under control on low gravity planets like minmius


In Kerbal Space Program, take charge of the space program for the alien race known as the Kerbals. You have access to an array of parts to assemble ...

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Help the Kerbals launch a spaceship into outer space.

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Remember, however, that you will still need a rocket to get it into space and, if you want it to do a lot more good, and some science equipment, ...

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I tipped over on Minmus

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Non-atmospheric landing mean that on the planet there is no atmosphere to slow you, parachute don't work and you will need to use boosters to brake.

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Kerbal Space Program